War Machine
Significant strikes landed per minute minus strikes absorbed per minute. Positive values indicate a net striking advantage.
CageQuant derived signal for measuring takedown offense adjusted for average division opponents.
CageQuant derived signal that measures how well a fighter holds up to damage. Based on stoppage history and knockdowns absorbed over their career.
War Machine — 2.32 significant strikes per minute, 60% striking accuracy, absorbs 3.17 strikes per minute.
Round 12 rounds | Round 21 round | Round 3 | |
|---|---|---|---|
| Avg. Landed | 7 | 2 | — |
| Avg. Absorbed | 7 | 20 | — |
| Avg. Net | 0 | -18 | — |
War Machine — 1.2 takedowns per 15 minutes, 50% takedown accuracy, 40% takedown defense.
War Machine — 1 UFC win (1 KO/TKO), 100% finish rate.
2 UFC fights · hover for details
War Machine — UFC fight record: 1 win, 1 loss.
Significant strikes landed per minute minus strikes absorbed per minute. Positive values indicate a net striking advantage.
CageQuant derived signal for measuring takedown offense adjusted for average division opponents.
CageQuant derived signal that measures how well a fighter holds up to damage. Based on stoppage history and knockdowns absorbed over their career.
R1 n=2 | R2 n=1 | R3 | |
|---|---|---|---|
| Landed | 7 | 2 | — |
| Absorbed | 7 | 20 | — |
| Net | 0 | -18 | — |
Per-round career averages · partial rounds time-adjusted · dashed = division avg