Blood Diamond
Significant strikes landed per minute minus strikes absorbed per minute. Positive values indicate a net striking advantage.
CageQuant derived signal for measuring takedown offense adjusted for average division opponents.
CageQuant derived signal that measures how well a fighter holds up to damage. Based on stoppage history and knockdowns absorbed over their career.
Blood Diamond — 3.12 significant strikes per minute, 55% striking accuracy, absorbs 2.17 strikes per minute.
Round 13 rounds | Round 22 rounds | Round 32 rounds | |
|---|---|---|---|
| Avg. Landed | 8 | 23 | 19 |
| Avg. Absorbed | 9 | 16 | 8 |
| Avg. Net | -1 | +7 | +11 |
Blood Diamond — 73% takedown defense.
3 UFC fights · hover for details · colored line = 3-fight rolling avg
Per-round averages across career · partial final rounds included at actual elapsed time · rounds below 5 min. career total suppressed · dashed lines = division avg
Last 3 UFC fights · Absorbed & Strike Diff = index vs career avg (1.0 = avg, 0 = breakeven) · Orange dots = KDs absorbed
Blood Diamond — UFC fight record: 0 wins, 3 losses.
Significant strikes landed per minute minus strikes absorbed per minute. Positive values indicate a net striking advantage.
CageQuant derived signal for measuring takedown offense adjusted for average division opponents.
CageQuant derived signal that measures how well a fighter holds up to damage. Based on stoppage history and knockdowns absorbed over their career.
R1 n=3 | R2 n=2 | R3 n=2 | |
|---|---|---|---|
| Landed | 8 | 23 | 19 |
| Absorbed | 9 | 16 | 8 |
| Net | -1 | +7 | +11 |
Per-round career averages · partial rounds time-adjusted · dashed = division avg